LBRLow-Budget Repairs
Low-Budget Repairs demo

Jobs

Demo jobs, required score, tasks, clients, and rewards.

3 shown
Jobs

Quick work

Krzysztof was left alone with the apartment on his hands because his wife went to visit a friend for the weekend. He needed the help of a professional who could repair the socket. And since someone was coming anyway, why not repaint the walls in the living room?

Client
Krzysztof
Required score
10%
Task count
3
Jobs

The couch potato's nightmare

The customer decided to get rid of the sofa ahead of time because a brand new one was coming from Germany. And since the sofa would no longer be in the way, the hole in the wall behind it could be repaired right away.

Client
Andrzej
Required score
50%
Task count
3
Jobs

How did this happen?

Someone decided to get rid of their sofa… by throwing it out the window. So now someone else has a balcony to renovate. Fortunately, it's just a few tiles, not the entire balcony.

Client
Janina
Required score
50%
Task count
2

Rooms

Room layouts and task targets are grouped here instead of split across separate thin pages.

Living room

The living room is the work area for Quick Work and Couch potato's nightmare. Each job loads a different apartment scene, so the room layout and task targets are shown separately.

Demo jobs
2
Task types
5
Top-down in-game view of the Quick Work living room with its sofa, armchair, and surrounding furniture
Quick Work4.1 x 5.1 m room trigger

Captured in the installed demo with roof and ceiling surfaces hidden for a clear top-down view.

Top-down in-game view of the Couch potato's nightmare living room with its plaid sofa
Couch potato's nightmare5 x 4 m room trigger

Captured in the installed demo with roof and ceiling surfaces hidden for a clear top-down view.

Sofa and armchair

Fixed furniture in the Quick Work scene.

Paint wall

Quick Work target: wall opposite the door.

Floor stains

Quick Work target: wipe stains off the floor.

Power sockets

Two sockets are placed in each extracted living-room scene.

Plaid sofa

Couch potato's nightmare target: throw the sofa out.

Wall behind sofa

Couch potato's nightmare target: plaster, then paint green.

Balcony

The balcony is the work area for How did this happen?. The scene contains an outer railing, a sofa, loose and installed tile objects, and the wall used by the tile task.

Demo jobs
1
Task types
2
Top-down in-game view of the How did this happen balcony with its sofa and tiled floor
How did this happen?3 x 4 m room trigger

Captured in the installed demo with roof and ceiling surfaces hidden for a clear top-down view.

Outer railing

Fixed balcony boundary.

Sofa

Task object: remove the sofa.

Loose and installed tiles

Tile objects stored under the balcony scene.

Empty wall

Task target: lay tiles on the wall.

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